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Platforms

Neo Zed on Windows

Neo Zed targets macOS, Linux, and Windows from the same GPUI-based codebase. The Windows port tracks the upstream Zed effort and picks up platform fixes as they land.

Windows builds are available from the preview channel. Expect some rough edges around the terminal, system integration, and debugger transports while the port stabilizes.

Known limitations today: the GPU renderer falls back to software mode on some configurations, Windows-specific shell integrations are partial, and WSL remoting is still experimental. Track the platform milestone in the public issue tracker.